Project Soul – Character, Weapon & Environment Props
Character Modeling & Weapon Creation
The Mentor character was based on a 2D concept designed by our art lead, and I translated it into a fully realized 3D character for real-time gameplay. The Shadow Battle Axe was independently designed and produced by me, from concept sketch to final optimized in-game asset.
For the character and weapon, I used a complete PBR workflow, including high-poly and low-poly modeling, UV layout, texture baking, and texture creation.
Environment Props
The environmental props were originally designed and modeled by me, with materials created using trim sheets provided by our team’s art director.